Call of Duty: Infinite Warfare is a first-person shooter developed by Infinity Ward and released for Microsoft Windows, PlayStation 4 and Xbox One. It is the thirteenth primary instalment in the Call of Duty franchise with the campaign centred on a battle for the Solar System which the Settlement Defense Front (SDF), the main antagonists, are attempting to take over. The primary villain of the game is Admiral Salen Kotch who is played by Kit Harington (Jon Snow from Game of Thrones). But, we, the gamer, play as Captain Nick Reyes of the Special Combat Air Recon (SCAR), part of the United Nations Space Alliance, who attempts to stop the SDF in its attempts to rule the Solar System.

My Knowledge and Expectation of Call of Duty: Infinite Warfare

Call of Duty is a franchise which has had its ups and downs. For me personally, the last Call of Duty game which I really liked was Modern Warfare III. Since then, I have been hugely disappointed with recent offerings from the series. I did not like Black Ops II and thought it was a huge step down from the first Black Ops, which is my favourite game in the Call of Duty franchise. I also detested Call of Duty: Ghosts, so much so that I could not muster myself to play Advanced Warfare or Black Ops III.

Space Battle in Call of Duty: Infinite Warfare

Understandably, you may be confused as to why I chose to play the campaign in Infinite Warfare. The main reason why I was eager to play this campaign is the fact that people within the video games industry whose opinions I respect really liked it. Truly, the only way I would ever play another Call of Duty campaign after Ghosts was if it got really great reviews and, for the most part, it did and I was also curious to see Kit Harington as the lead villain. Going into this game, I was quite excited.

My Thoughts on Call of Duty: Infinite Warfare

However, on the whole, I was disappointed by the campaign. Don’t get me wrong, it is an improvement over Black Ops II and Ghosts but it doesn’t reach the quality of World at War, Black Ops or the Modern Warfare Trilogy. One of the aspects of the campaign that I liked was the gameplay which was very fluid. Still, that has been the case in every Call of Duty game I’ve played so it wasn’t groundbreaking. I also enjoyed the variety of weapons in the game and I liked the character of Ethan, the robot. He provided some dry humour in the game which was needed in such a serious campaign.

Ground Assault in Call of Duty: Infinite Warfare

Nevertheless, while I liked Ethan, he was the only character I liked. I really struggled to connect with any of the other characters which meant that when the majority of the ‘emotional’ parts of the campaign happened, they fell flat for me. Indeed, the whole story was a bit soulless. I didn’t care about the plot or the stakes although I did the like the touch of voice recordings/death letters in the end credits. It humanised the characters but it was too late by that time. They could have done a much better job within the campaign to achieve this.

Moreover, the addition of side missions didn’t work for me. I would have preferred if the campaign was linear rather than being one where you can pick and choose what missions to do. Kit Harington was a waste in this game too. You could put anyone in the role of Salen Kotch and it would not have made a difference. All of this combined meant that Infinite Warfare fell flat for me. While I preferred it to previous entries such as Black Ops II and Ghosts, the problems I have with it leave me in a state of mind where I am not excited for future entries in the Call of Duty franchise.

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